Walking Out Before the Sunrise

Hey, It’s me, Dave. You may not have heard from me in a while. I promised I would have a Year of FOCUS, and then I fell off the map. Where did I go? Well, I have been working on my podcast, but also… I think the Muse left town for a while. and that’s OK. that is how the Muse do.

I have been making recordings on GAMELAYER RADIO, as I mentioned above, and the last two have included creative writing. Here is a player with the episode that has been published:

I think that put a bug under me a bit… but then I got a nudge from a thought leader named David Kelly because I commented on one of his posts. Then he shared that he started a thing called Amplify. I read his opening statement, and it resonated so well that the article below just fell off my fingers. So now, I want to share both of them.

Now more than ever, we are flooded with too much information and too many buzzwords. But it is still the same game. If you find a way to really help someone do something better—if you find them a solution worth sharing—then you are in the game. I really like the concept of curating content that is high on value and low on noise.

Just yesterday, I had a meeting with the VP of Member Engagement of the company I work for, and we were discussing my career path. Sales? Nope. Marketing? Warmer… Creating videos at live events for the marketing and conferences team? Now… that could work!

Wait… but do I still get to keep my Learning and Development hat? Will I ever have time to wear it? It feels like our industry is built on shifting sands, and AI is shaking things up. It is the MP3/Napster phase of learning—the democratization of the learning industry; And yet, just as having a sword doesn’t make you a warrior, having a shiny new automatic content-creation tool doesn’t make you a seasoned learning artifact designer.

I love working in Learning and Development, and I dare say I’ve been doing it long enough that I know what I’m doing. A master’s degree doesn’t hurt, but the time in the trenches is where the real value comes from. The hours spent standing on stage with a live group of learners. That is the secret sauce. A new tool or an LLM cannot replace that.

We can beat that drum all we want, but the fact of the matter is that the deck space on our boat is shrinking. Organizations are cutting their learning teams because we have traditionally been the first to go. We are the amphibians of the workforce—the indicator species. When the frogs die, you know your water has gone bad.

So what is the solution? Are you looking at me? Are you still reading? The answer is in the AGILE. The solution is in being nimble. Or to be fatalist… adapt or die.

If I can still add value (and draw a paycheck) by traveling to conferences and generating high-quality video content organized by secretive learning objects and edited against a learning goal… then that’s what I will do. Work begets work, and action brings good fortune. The only ones in Learning and Development who will be thrown out with the bathwater are those who latch on to what the learning industry was. Those of us who survive will embrace the new sunrise. My plan is to be walking out in the cold dew before it arrives.

~Pablo Picasso

headshot of David Kolmer.

Finding Your Tribe by Embracing Differences

Learning who your tribe isn’t can be just as valuable as learning who it is.

In my last post, I wrote about choosing yourself. I intended to go deeper into personal identity and the idea of pursuing multiple ideas to see which ones “choose you back,” but I didn’t quite get there. Those are threads I’ll come back to.

For now, I want to explore a related concept: focusing on the 33% of your audience who truly resonate with you.

That recent post was inspired by the song “Choose Yourself“.

This post was inspired by a recent podcast conversation with my friend Kassy LaBorie that will drop this week on The Spark Konnect – Podcast.

I’ve written about Kassy before—she wears red pants as a bold expression of her personality. (I’ve also written about occasionally wearing blue pants myself.) These small choices act as signals of identity.

Kassy shared something interesting with me. The guest she had on before our episode was nothing like either of us. The guest was bold, outspoken, highly analytical, competitively athletic, and focused professionally on detecting deception through body language.

Her energy didn’t match Kassy’s at all. Kassy was candid—she found the interview difficult. So much so that she questioned whether she should publish it at all.

I argued that she should, and I want to explain why.

Let me go back to where this idea started for me.

In high school, I had an uncomfortable realization: if I truly valued thoughtful conversation—Socratic debate, the kind that leads to truth—then I would have to engage with people I didn’t agree with… or even like.

That’s not easy.

It requires accepting that your worldview might not be perfect. And that’s uncomfortable for anyone.

At a recent tour of an electrical manufacturing plant, the presenter said the equipment was not electrified. As a person of learning, I had to test his hypothesis.

Now fast forward to today, where many of us are creating content—podcasts, blogs, conversations—with friends, acquaintances, or even strangers. Some we agree with, some we partially understand, and some we fundamentally disagree with.

That spectrum matters.

If I only interview people who think, talk, and act like me, I’m doing a disservice to my audience.

If everyone on the Game Layer Podcast metaphorically “wears blue pants,” then the idea of blue pants as individuality loses meaning. It becomes uniform. It fades into sameness.

Truth doesn’t emerge from agreement—it emerges from challenge.

We grow by engaging with people who think differently. Not just people who prefer a different brand of peanut butter, but people whose perspectives fundamentally challenge our beliefs.

Of course, there’s a valid concern: what if the differences are too great?

What if someone’s worldview feels incompatible with your own?

That’s worth considering.

Maybe Kassy’s previous guest lives in a world neither of us would choose to inhabit. That’s okay. We can decide what we allow into our lives.

But even then, there’s still value.

We can learn from people we don’t understand. From people we don’t like. From people we don’t want to become.

Exposure expands our understanding of the human experience.

I experienced this firsthand in a podcast micro-episode I recorded a few months ago.
I do a show on Game Learning and Creativity called GAMELAYER.

I spoke with someone whose industry doesn’t allow time for creativity or game-based learning. He said it plainly: he doesn’t have time for that.

Instead of pushing back, I listened.

Really listened.

By the end of the conversation, I found myself agreeing with him—even though his perspective challenged the core theme of my podcast: that life and work should include joy, creativity, and play.

So how can both be true?

My goal is to be in an environment where my creative strengths are used. That’s how I thrive.

People who thrive in that same way—those are my people.

But that doesn’t mean everyone needs to think like me. …and it definitely doesn’t mean every guest on my podcast should agree with my perspective.

In fact, the opposite is true. The show becomes stronger when it includes voices that challenge the premise.

New Office DIGS!

Because those are the same challenges these ideas will face in the real world.

When I listened to Kassy’s episode, I noticed something important.

She didn’t shut down.

She stayed open.

She listened to the perspective, asked questions, and acknowledged that the conversation stretched her—and would likely stretch her audience too.

That’s exactly the point.

Why did both of us approach it this way?

Part of it comes from our backgrounds in theater.

In theatre, listening isn’t passive. You listen with your whole body. You’re not analyzing someone to judge them—you’re trying to feel what they feel and understand their emotional state.

The other part comes from our work as facilitators.

Good facilitators seek first to understand, and then help others understand.

That’s the skill.

You don’t build a meaningful platform by only surrounding yourself with agreement.

You build it by engaging with difference—thoughtfully, intentionally, and with curiosity.

Because the goal isn’t just to find your tribe.

It’s to understand the full landscape of people—especially the ones who challenge you.

GAMELAYER RADIO Launched

Hello! Thank you for reading, and I am sorry I have been a stranger. If you follow any of my social media feeds, you might have seen that I launched a Podcast last Friday. The launch was a success and included more than just a Podcast. I would like to share my experience starting a Podcast with a Newsletter and Marketing plan.

Cover Art for Podcast "GAMELAYER"
WELCOME TO PLAY

Let’s be honest. There are a lot of podcasts out there, and the competition has just raised the bar. Instead of competing against my neighbor like I would have in 2004, I am competing with celebrity superstars from Conan O’Brien to Monica Lewinsky. This has been a slow progression, but the landscape has really changed over the last couple years.

This is why it is so important to really think out what you want your show to be about. It needs to be something you love, but it also needs to be niche and novel. The only way to pull listeners’ attention away from TV actors discussing what it was like to make their sitcom is to discuss something you really know or really like.

Where you host your Podcast is not all that important to your listeners because you can link all the episodes as sound files via RSS to other platforms. That being said, each platform will offer you a unique experience around price, analytics, and storage.

My main criterion was unlimited storage for free. I don’t mind paying a bit to make the show, but I don’t want to pay forever to have it hosted because eventually I would probably end up stopping paying, not to mention I just do not want to spend that much money.

At the end, I had it narrowed down to Red Circle or Spotify. I love Red Circle as a host, and I really think I want to have another show on there soon, but Spotify recently acquired Anchor, and that brand has so much weight to it. At a certain point, I realized I was using my decision on which platform to choose to put off the launch of my show. So I just went with Spotify because it is HUGE, Free, and has unlimited storage. The last piece was that the analytics from Spotify are certified, so it would be easier to accept sponsors if that ever happens… You never know!

I started out using Adobe Podcast, and I really like that platform for recording podcasts. The interface is beautiful and intuitive. Unfortunately, the app crashed a lot, and I even lost some of my recordings. Also, the AI voice enhancer sometimes made me sound like I was someone else, and some of my editors even thought I had a third person on my show. I was shocked that Adobe did not perform, and that really is a first for me. I have grown to respect the Adobe brand, and I love it. Photoshop, Premiere, and Adobe Audition are all environment staples. I even use Adobe Audition to craft the more complex audio for the GAMELAYER show itself. I feel like Adobe Podcast has potential but it has yet to realize it.

I ended up going with Riverside.fm, and I absolutely love it. I am on the lowest paid tier, and the only thing I wish I had was downloadable transcripts (something I definitely want to have), but I think I have some other ideas on how to get those.

This is a topic that I wanted to streamline on the cheap. I ended up using a free Buffer account, which lets me connect to up to 3 Social Channels. That’s not a lot, but I am thinking about where I want to be anyway. So far, I am at a branded channel at Instagram, Facebook, and LinkedIn. However, I am not that jazzed about being on Facebook, and I might just post links on the top of that page and abandon it for Blue Sky. If you are interested, I would recommend following the Instagram because I am mostly going to produce REELS from the show. (In addition to the Podcast of course, which I share in the next section.)


INSTAGRAM! https://www.instagram.com/gamelayer.fm/
LINKED IN! https://linkedin.com/company/gamelayerfm
YOUTUBE https://www.youtube.com/@GAMELAYERfm
FACEBOOK https://www.facebook.com/gamelayer.fm/

(The most recent reels appear at the bottom of this post.)

Another thing I have done that I need to build out more is look into SubStack. I was going to park all of my transcripts there, but I have found it can do so much more, like generate a newsletter, build a community, and even have paywalls for monetized content. I have hosted that at www.gamelayer.fm

Last but not least, I would like to share the apps that I have chosen to include in the show so far. Please reach out to me on LinkedIn if you want to see this on another app or if you want to be on GAMELAYER!. In this section, I will paste unique versions of how I can share my Podcast using this WordPress web page.

Pocket Cast

Pocket Cast is quickly becoming my favorite Podcast APP, second only to Apple Podcasts.

Apple Podcast

You can never overlook the app that started it all, Apple Podcasts!
(I have not found a way to embed the player on WordPress, but I did get a QR code.)

Apple Podcasts link: https://podcasts.apple.com/us/podcast/gamelayer/id1804386590
QR link to Apple Player:

Spotify Podcast (Formerly Anchor

Next up, we have Spotify, which now owns Anchor and seems to be the largest host for the moment. All the stars are posting their shows there, which really lends itself to longevity. Some features are missing for the small fish like me, but to be honest, I just don’t care.

This last one is just fun. It is an RSS feed developed right in WordPress, so that’s neat! It is not a stand-alone Podcast player, so it only works here on this web page, but I like it because it showcases how easy it is to just paste your RSS feed somewhere and create a Podcast player! So fun!

215 War Games for Humanity: Using Simulation to Understand the Other Side | Eleanor Ross GameLayer Radio

War games can be about more than conflict. They can be laboratories for understanding humanity. In this episode, David Kolmer sits down with Eleanor Ross – Creative Director @ExpertTheory to explore a different side of simulations and war gaming—one centered on people, perspective, empathy, and understanding.Eleanor works in simulation and war-game design, creating immersive role-playing experiences that help participants prepare for complex situations. Unlike traditional war games focused on weapons and battlefield movements, much of her work examines the human side of crisis: diplomacy, economics, information, culture, relationships, and decision-making.At the center of Eleanor's philosophy is a simple idea: people need to talk to each other more.A well-designed simulation can put participants inside perspectives they might normally dismiss or misunderstand. Instead of reducing another country, organization, or group to “the enemy,” players encounter people with motivations, histories, pressures, and beliefs of their own.David and Eleanor discuss how that process can challenge bias, encourage critical thinking, and help people understand why others make the choices they do.They also explore the craft behind making simulations feel real—from creative writing and realistic media to role-playing, facilitation, storytelling, and the suspension of disbelief.Eleanor shares stories from simulations involving Taiwan, agricultural warfare, resilience, diplomacy, government, industry, and national security. She explains why bringing people with very different backgrounds into the same room can be one of the most valuable outcomes of the game.The conversation also gets into an unexpected ingredient in serious learning: fun.Eleanor argues for bringing back “whimsy” and creating experiences people actually want to participate in. Creativity, storytelling, and play can be part of what makes learning memorable.In This EpisodeWhat war games and simulations actually areKinetic vs. non-kinetic war gamingWhy writing and storytelling matter in simulation designHow games can challenge assumptions and biasesHumanizing an adversary instead of demonizing themUsing simulations to prepare for diplomacy and negotiationCreating emotional stakes that make scenarios feel realWhat agricultural warfare simulations teach us about local consequencesWhy bringing diverse stakeholders together mattersThe role of AI in modern simulation designWhy realistic media helps create a suspension of disbeliefThe importance of the after-action review and debriefWhy work should include more fun and whimsyHow games might help us rediscover the humanity of “the other”A Central QuestionCan putting ourselves inside another person's decisions—even temporarily—change the way we understand them?For Eleanor, that's one of the most powerful possibilities of simulation.People on opposing sides rarely see themselves as villains. They have histories, incentives, cultural assumptions, fears, responsibilities, and their own ideas about the right decision.A thoughtfully designed game gives participants an opportunity to encounter that complexity.Perhaps the greatest value of a war game isn't learning how to defeat someone.Perhaps it's learning how to understand them.About Eleanor RossEleanor Ross works in simulation and war-game design with Expert Theory, where she helps develop and facilitate role-playing simulations across government, universities, businesses, and other organizations.Her background in languages, writing, theater, facilitation, civic engagement, and international experience informs an approach built around creativity, human behavior, and engagement.
  1. 215 War Games for Humanity: Using Simulation to Understand the Other Side | Eleanor Ross
  2. 214 Please Stay Human: Writing, AI, and the Magic of the Unscripted | Nicole Papaioannou Lugara, PhD
  3. 213 Be Where Your Feet Are: Outdoor Learning, Leadership, and the Power of the Pause | Mike Dowell of Babler Outdoor Education Center Parkway / Rockwood
  4. 212 Learning Is Play | Dr. Kevin Thorn
  5. 211 Games as Systems | Moe Ash

I would like to close out by saying thanks for reading and post a widget that claims it will continuously update with the most recent Instagram Reels. So if you trust Good Ole’ Improvement Dave more than Social Media (Which I think you should.) you can bookmark this page and come back to it weekly to see what I’m up to. Or, of course, you could go to GAMELAYER.FM, but I am not thinking the Reels will live there at this point.

You got to the end! YOU WIN!

You found the Easter Egg!

Have a Cookie.
🥠

https://www.linkedin.com/in/kolmer/

GAMELAYER: Behind the Scenes of a New Radio Show 📻

My Unexpected Experience with Riverside.FM

I recently conducted a test recording using Riverside.FM, and it exceeded my expectations. The platform asked dynamic, open-ended questions that really got me talking. Although it was just a demo, I had a blast creating it, and the end result provided a great description of my upcoming radio show, #GAMELAYER.

Initially, I had no plans to publish my first experience with Riverside.FM. However, I was pleasantly surprised by its capabilities. It offered high-definition recordings for multiple participants and provided a range of video editing tools and open-source music. While I couldn’t add transitions to images or videos, I could fade music in and out. Overall, it was impressive for a free platform. As someone who loves using free software (much to the dismay of my computer engineer friends), I was thrilled.

I’ve been working hard on editing the first episode of #GAMELAYER, which features a series of phone tag audio messages sent via text. I’m torn between using the original low-fi recordings to emphasize the casual nature of phone chats or enhancing the audio for a more professional sound. I think I’ll publish the high-quality version as a podcast and host the low-resolution version on the transcript page of my Substack newsletter.

I recently purchased the domain Gamelayer.fm but haven’t successfully linked it to my Substack account. Instead, it redirects to Substack’s main page, which isn’t very useful. I’m considering building a landing page with Parallax animations on Amazon AWS, but I’ve read that the process might be similar to linking to a Substack account, which could be just as challenging. For now, I have some ideas, but they’re still in development.

Currently, my focus is on recording the show. However, I might need to reach out to experts to help launch the webpage. Alternatively, I can let the podcast distribute across platforms via Red Circle for now and work on the webpage after the show’s official launch.

Introducing GAMELAYER: A New Play-Centric Podcast

I am getting warmed up to start a new project. The project is about play. It is a podcast that celebrates all the ways that we play. It focuses on the science of play and the quest of learning. It is about enjoyment, it is about deep learning, and it is about gamified learning environments. I basically stopped recording VLOG videos at some point. I basically stopped writing on this blog to complete the hall bathroom I was updating, and I plan on outlining that process on this blog.

This is A quick recap video that I captured with my updated Podcasting studio and then posted directly to Linked In with Minimal edits. A “fun Project” is what I called the file. I give thanks to the people who are helping me grow and announce my new show, GAMELAYER. I say that it will launch on Halloween of 2025, but it might launch sooner, maybe even as soon as Spring Break 2025. I also share another side project I have started with my dad around building financial independence through Real Estate. This will start as a video podcast that develops into eLearning coursework. MUSIC: ANI KUNI Polo and Pan

I had just got off an introductory call with a guest on the new show I am piecing together and I was fired up. So I decided to record a VLOG post. The radio show is called GAMELAYER.

I have had fun dipping back into my experience as a sound designer. I am feeling the creative process seeping back up like sap from my roots. It is really revving me up and by the end of the day wearing me out!

I have created iterations of the cover art in the web-based design app canva.com and I’d like to share what I had downloaded of those here:
[Click on the arrow on the right to scroll through the design iterations.]

I might just keep recording these short “Fun Project” videos where I dump out all the emotions and the thoughts I am having around putting together a Radio Show. They have been well received. I will keep posting them here as a means of tracking them. I am going to get busy making a Podcast now and I might be shownig less love to my VLOG newsletter here at Improvementdave.com, but I’ll be around.

Thanks for reading, I really appreciate your time and attention. Please reach out to me if you would like to be on my radio show. We all play and we all have a perspective to share. Leave a comment related to how you play. What do you play? Do you play music? Do you play games? Do you play with artmaking? How do you express yourself?

Dave

The Art of Play: Building Bonds Through Simple Adventures

Unless we live in a monastery, we all have busy lives,
and it’s important to find time to do less.

So, just to be clear, I do not work at a monastery, and I have chosen to generate offspring. So for me, it is crucial to build in time for doing less. It’s crucial to build activities into our schedule that don’t really have any purpose other than leisure, fun, relaxation, or recharging our batteries. Last month, I took some time off from work because my daughter wanted to ride the carousel. So I booked time into my schedule to do that, and we entered the game-layer.

We were riding the merry-go-round, but let me back up. I picked her up from school, and we were driving to the park that had a historic merry-go-round. I needed to stop and get gas. At the time, I had already started recording for this podcast. I was playing an audio text message game of chess with my friend Sarah. She had expressed anxiety about being on a podcast show, and when I asked her to record a message that says “play chess,” she ended up sending me a three-minute recording about how she was doing that day and slowly phased in the statement I was seeking. Naturally, I just texted her back, thanked her, and then created my own audio message, thus beginning our chess game podcast via text message audio recording.

As I was driving to get gas, I got out of the car and recorded a message back to Sarah. Then I went in with my daughter and bought her an ICEE, which is a very special treat in our world. I sent the audio message, not knowing that in two days my new iPhone would automatically delete it. We went to Faust Park, and I purchased three tickets each to ride the carousel repeatedly. I made videos of the carousel, and later my daughter commented on how we weren’t in the videos. I created videos about the firsthand experience because I was in the game layer; I was focused on the process and the environment more than the faces of the people around me.

What struck me the most about the experience of riding the carousel with my daughter was obviously the emotion on her face, but that was for my soul. I didn’t want a record of that to be posted on my blog or captured in my podcast. I did take a lot of pictures of her, and there is some video of her riding the carousel, but I’m not going to share that footage here, and that’s intentional.

The reason this moment struck me to my core is because I was creating time for fun. I was planning play into my schedule. What struck me the most about the experience was mostly the sound.

There was the canned music in the beginning, which was overpowered by the mechanical sounds of the ancient carousel lumbering across its hub. The second round on the carousel also had canned music, but it was a different song—maybe a better song. But the third round was the best. The operator fired up the old Orchestrion, a mechanical instrument slightly bigger than a piano that can synthesize an entire orchestra with reels, xylophone, real drums, real chimes, and even real trumpets.

(Now I wanted to call that a glockenspiel which does seem like a better name, but apparently a glockenspiel is just a xylophone with metal bars.)

This is the experience that I had come for—not spinning around on an old, ancient wooden horse—although I did enjoy that significantly. It was the machine—the small machine that didn’t dish out a synthesized audio recording from a hard drive. It played; it had analog motors with sticks that struck objects. It was a physical representation of the GAMELAYER.

After we got off the merry-go-round, my daughter and I were outside walking back to the van in the rain. I noticed a different energy about her. She was commenting nonchalantly about the pavement and the grass. And she turned around and looked at the building that contained the massive artifact of play. She said something that, to a six-year-old, is a comedic masterpiece: something about those people getting to live in there—that must be so fun! I agreed with her even though I knew I wasn’t understanding that statement on the level she was.

My daughter turned and told me that she loved me, and I told her I loved her too, because I do. She asked me to carry her, which is basically her way of asking for a hug. So I carried her through the rain back to the van, and we spoke openly and freely, and our hearts connected through our words. And in the tone of her voice, I could tell that I had made a difference. I had put her needs ahead of my needs; in that way, we became better friends—we became closer. I built trust with her; I made time for her, I created empty space so that she could play.

Oh, and the audio recordings that my phone deleted? I think Sarah has those—or at least she said she does! We’ll see if she makes the choice to share them back with me so that I can add them into our audio-chat-message cat phone tag game of chess radio show episode of GAMELAYER.

I would like to personally thank Perplexity.ai for helping me shape this up for readability without changing my message, writing style, nor tone.