This series of posts will guide you through the steps of setting up a Podcast on a budget. Each post will have a video at the top and supportive content below. Posts have navigation links at the bottom of each page. (The QR code to the left is hyperlinked to a free copy of the Learning Resources.)
Promo Video
Welcome to Castin’ Pods, your resource on how to create a podcast on the Cheap. My name is … David Kolmer. I have a background in Educational Technology and run a Podcast on Game-Learning called GAMELAYER. At GAMELAYER.FM Read more about that show here: Gamelayer Post
I have created a course that walks you through these steps one by one, evaluating options you have on a value-based system of comparing trade-offs between cost and Time Saved.
Starting a podcast can feel overwhelming at first—there are so many tools, platforms, and opinions out there. But the truth is, you don’t need to overcomplicate it. Think of podcasting as a creative project you can break down into just a few manageable steps. Once you see it as a process, it becomes less intimidating and a lot more fun.
Introduction Video
Step 1: Record
Recording is just as easy as it sounds. You get in front of a recording device and push record. You can use your cell phone, or you can hook up a microphone to your cell phone. Hook up a USB microphone (like a Blue Yeti) to your laptop. Make sure you are in a space that doesn’t have a lot of extraneous noise. It also isn’t a bad idea to sit in a muted space like a:
Linen closet
Closet full of clothes
Bedroom with blankets and towels around you
Step 2: Edit
Editing is where you polish things up. You don’t have to be a professional sound engineer. Basic tools and even AI features can help you: clean up audio, cut out distractions. This will make your podcast sound more professional.
Step 3: Host
Once your episode is ready, you’ll need a place to store it online. Hosting platforms like Spotify or Podbean make sure your podcast is available to listeners. In other words, they handle the technical side of distribution. In my 4 steps, I call this: Broadcast.
Step 4: Broadcast
Finally, you share your podcast with the world. Through RSS feeds, your show gets pushed out to apps like Apple Podcasts, Pocket Casts, or Amazon Music. Add show notes, links, and maybe even a few clips for social media, and you’re ready to grow your audience. Like damp seeds in the warm sun.
I was honored to present at the first-ever (and I pray not the last) Lunch and Unlearn at:
Background
I was asked to contribute to an event with ATD CORE4. The Lunch and Unlearn is a simple and UN-SERIOUS take on the traditional Lunch and Learn, and I am honored that Bianca Woods thought of me. I did my best to not take it too seriously. This is my first dry run through to get a time for my part. I went a bit over on time in the prep recordings. I added some timers at the bottom of my PowerPoint slides, and I was right on time at the virtual LUNCH AND UNLEARN event!
“This event is ‘special’.” ~Bianca Woods
Second Dry Run
To prepare for the sessions, I made recordings of myself presenting. The nice thing about these is that they are over 4 minutes (my allotted time to speak). So, they add more context.
Seriously? Only 4 minutes?
I took this as a challenge to view my presentation in the same way. To not see it as a small thing, even though I only had 4 minutes to present. It reminded me of a learning event that a friend, Kassy LaBorie, shared with me. She had to present her entire brand and purpose on a big stage in front of a live audience. She only got 1 minute to speak. If she could do all that in a minute, surely I can do an “unlearn” session in 4 minutes. I even created a social post around my SPEAK!
Content
I wanted to start with a bit of my background, education, and work history. Then I shared a favorite TED talk for context.
Then I just had to do a mock-up of the old Learning Objective / 3-step process:
How to NOT get Credit
💥APPLY
💥BUY
💥DON’T PAY
First Dry Run
To show how Instructional Design and Facilitation is a fluid and iterative process. I want to share the original Dry Run Recording. This was from when I was still developing this program.
Overactive security led to negative participant experiences at the recent event DAVELEARN, a “smaller learning conference” which took place at the GAMELAYER.fm studios from November 10th to November 14th, 2025, in St. Louis, MO. Sources claim there was an overactive security guard on site, who reportedly refused entry to participants in the event that they could not present their badge.
CEO of the event, Dave, made a statement an hour ago from the mainstage at GAMELAYER STUDIOS:
“Team DAVELEARN apologizes for the actions of our overzealous security guard. We received some reports late last night, November 11th, 2025, that they were refused entry for having the wrong type of badge. We outsourced security for this event, and it appears that the proper vetting process for asset selection was not completed. Our sources indicate that this employee was dishonorably discharged from their local militia. We are releasing any more specifics at this point, but rest assured, this former employee was reprimanded and is no longer with us.”
Images of the imposter have been recovered from HD security camera footage.
Sources earlier this morning (11:07 AM November 20, 2025), including potential DAVELEARN Conference attendee Sheila B. Robinson, revealed on the professional Social Media app LinkedIn that “[She] couldn’t get past security at the convention center without wearing [her] badge and lanyard. ([She] was holding it in [her] hand one day, and they hassled [her]).”
A response to the post was delivered at the front doors of GAMELAYER STUDIOS by the DAVELEARN team’s Vice President of Human Resources, “Dave the HR guy,” to a sizable and eager press attendance. Due to a significant magnetic frequency disturbance in the area, there is no audio or video footage available for that official statement. However, text-based copies of the address were captured on pen and paper in real time.
“Thank you for attending this press update. Team DAVELEARN has received additional information regarding the previous employee on our security team, who is known only as ‘DAVE’, who we have confirmed entered into the position under a false identity. Our sources indicate he was only admitting attendies whose badge included the word ‘SECURITY’ on it at the South entrance. We would like to confirm that this was not the direction that was provided by team DAVELEARN, and in addition, we would like to apologize for any negative attendee experiences. This man was not of sound mind; he believed he was a reincarnation of Napoleon Bonaparte XIV, who recently passed away on the 10th of March, 2023. It is our promise that this will never happen again at any DAVELEARN event.”
Sources on site who witnessed the apprehension of the Security Guard formerly known as “Dave” state that he was found digging through the ashes of the stump that was lit on fire during the DAVELEARN event. The man who self-identified as a reincarnation of Napoleon Bonaparte XIV began to yell that he was on a crucial and pivotal mission, collecting scientific samples of the remains of the fire that needed to be analyzed by the proper authorities in what he called the “MO cave-dweller community.”
A person walking down the street where GAMELAYER STUDIOS is located observed, “Why do all these DAVES look like clones. What sort of conspiracy is this?”
“I figure just because I am capitalizing on some FREE terrible coffee at Lowe’s and solving a problem with my cedar deck at home, it doesn’t mean I can’t pretend this is just like coffee you might get at a conference.” -Kolmer reported to Linked In what he had said on Facebook:
It was reported that instead of traveling to DEVELEARN in Las Vegas, David Kolmer stayed home: hung vintage glass LED lights on his home, purchased items at a hardware store (Where he also scored a few free cups of coffee), started a large fire in the backyard, and then went camping in the cold. Kolmer also reported removing skeletons from his front yard.
Vintage-Style Glass LEDs
VIDEO FOOTAGE
Safety is our Number 1 Priority.
Team DAVELEARN takes great pride in the level of security we provide at our events. “Dave is a fantastic security guard. He is beyond professional.” Recounted the team’s leader, who is named Dave.
Tree Trimming Skill Practice
“Trimming of trees with chainsaws was a very large part of the DAVELEARN event”, recalled its single participant, David Kolmer.
Lighter Fluid Safety Training
Kolmer also reported “Starting a big fire out in the back yard.” as something that happened during the scheduled events of the Davelearn Conference.
The following day, Kolmer admired the progress the fire had made on the stump. Just after that, a neighbor called him and asked if he knew he had burning leaves in the yard, and he shared that he did and thanked the neighbor for the call.
Tent Camping Simulation
Kolmer overshared with his concerned neighbor one the phone, and stated that they had a fire because they had been camping in the cold.
After discussing how cold it was outside that night, Kolmer reported that he will be working with the BALSA Foundation, providing learning sessions for young entrepreneurs on Brand and Marketing via Podcasting and Videocasting (Vodcast or Vidcast).
Announced collaboration with The Balsa Foundation
Video Footage
At the end of the interview, Kolmer shared that they had started the “week of intensive learning and confernece-esque activites.” By packing up the plastic skeletons back into their plastic bags, they live in. The skeletons were stowed away between the basement shelves and the floorboards at the time of the interview.
The conference of one, that might have never happened, or maybe it did. Reports are not clear; there certainly were a lot of pictures.
Hello! Thank you for reading, and I am sorry I have been a stranger. If you follow any of my social media feeds, you might have seen that I launched a Podcast last Friday. The launch was a success and included more than just a Podcast. I would like to share my experience starting a Podcast with a Newsletter and Marketing plan.
WELCOME TO PLAY
Do No Skip Analysis
Let’s be honest. There are a lot of podcasts out there, and the competition has just raised the bar. Instead of competing against my neighbor like I would have in 2004, I am competing with celebrity superstars from Conan O’Brien to Monica Lewinsky. This has been a slow progression, but the landscape has really changed over the last couple years.
This is why it is so important to really think out what you want your show to be about. It needs to be something you love, but it also needs to be niche and novel. The only way to pull listeners’ attention away from TV actors discussing what it was like to make their sitcom is to discuss something you really know or really like.
Which “Host” Platform?
Where you host your Podcast is not all that important to your listeners because you can link all the episodes as sound files via RSS to other platforms. That being said, each platform will offer you a unique experience around price, analytics, and storage.
My main criterion was unlimited storage for free. I don’t mind paying a bit to make the show, but I don’t want to pay forever to have it hosted because eventually I would probably end up stopping paying, not to mention I just do not want to spend that much money.
At the end, I had it narrowed down to Red Circle or Spotify. I love Red Circle as a host, and I really think I want to have another show on there soon, but Spotify recently acquired Anchor, and that brand has so much weight to it. At a certain point, I realized I was using my decision on which platform to choose to put off the launch of my show. So I just went with Spotify because it is HUGE, Free, and has unlimited storage. The last piece was that the analytics from Spotify are certified, so it would be easier to accept sponsors if that ever happens… You never know!
How Do I Record?
I started out using Adobe Podcast, and I really like that platform for recording podcasts. The interface is beautiful and intuitive. Unfortunately, the app crashed a lot, and I even lost some of my recordings. Also, the AI voice enhancer sometimes made me sound like I was someone else, and some of my editors even thought I had a third person on my show. I was shocked that Adobe did not perform, and that really is a first for me. I have grown to respect the Adobe brand, and I love it. Photoshop, Premiere, and Adobe Audition are all environment staples. I even use Adobe Audition to craft the more complex audio for the GAMELAYER show itself. I feel like Adobe Podcast has potential but it has yet to realize it.
I ended up going with Riverside.fm, and I absolutely love it. I am on the lowest paid tier, and the only thing I wish I had was downloadable transcripts (something I definitely want to have), but I think I have some other ideas on how to get those.
Marketing
This is a topic that I wanted to streamline on the cheap. I ended up using a free Buffer account, which lets me connect to up to 3 Social Channels. That’s not a lot, but I am thinking about where I want to be anyway. So far, I am at a branded channel at Instagram, Facebook, and LinkedIn. However, I am not that jazzed about being on Facebook, and I might just post links on the top of that page and abandon it for Blue Sky. If you are interested, I would recommend following the Instagram because I am mostly going to produce REELS from the show. (In addition to the Podcast of course, which I share in the next section.)
(The most recent reels appear at the bottom of this post.)
Another thing I have done that I need to build out more is look into SubStack. I was going to park all of my transcripts there, but I have found it can do so much more, like generate a newsletter, build a community, and even have paywalls for monetized content. I have hosted that at www.gamelayer.fm
Links to the Show
Last but not least, I would like to share the apps that I have chosen to include in the show so far. Please reach out to me on LinkedIn if you want to see this on another app or if you want to be on GAMELAYER!. In this section, I will paste unique versions of how I can share my Podcast using this WordPress web page.
Pocket Cast
Pocket Cast is quickly becoming my favorite Podcast APP, second only to Apple Podcasts.
Apple Podcast
You can never overlook the app that started it all, Apple Podcasts! (I have not found a way to embed the player on WordPress, but I did get a QR code.)
Next up, we have Spotify, which now owns Anchor and seems to be the largest host for the moment. All the stars are posting their shows there, which really lends itself to longevity. Some features are missing for the small fish like me, but to be honest, I just don’t care.
This last one is just fun. It is an RSS feed developed right in WordPress, so that’s neat! It is not a stand-alone Podcast player, so it only works here on this web page, but I like it because it showcases how easy it is to just paste your RSS feed somewhere and create a Podcast player! So fun!
215 War Games for Humanity: Using Simulation to Understand the Other Side | Eleanor Ross –
GameLayer Radio
War games can be about more than conflict. They can be laboratories for understanding humanity. In this episode, David Kolmer sits down with Eleanor Ross – Creative Director @ExpertTheory to explore a different side of simulations and war gaming—one centered on people, perspective, empathy, and understanding.Eleanor works in simulation and war-game design, creating immersive role-playing experiences that help participants prepare for complex situations. Unlike traditional war games focused on weapons and battlefield movements, much of her work examines the human side of crisis: diplomacy, economics, information, culture, relationships, and decision-making.At the center of Eleanor's philosophy is a simple idea: people need to talk to each other more.A well-designed simulation can put participants inside perspectives they might normally dismiss or misunderstand. Instead of reducing another country, organization, or group to “the enemy,” players encounter people with motivations, histories, pressures, and beliefs of their own.David and Eleanor discuss how that process can challenge bias, encourage critical thinking, and help people understand why others make the choices they do.They also explore the craft behind making simulations feel real—from creative writing and realistic media to role-playing, facilitation, storytelling, and the suspension of disbelief.Eleanor shares stories from simulations involving Taiwan, agricultural warfare, resilience, diplomacy, government, industry, and national security. She explains why bringing people with very different backgrounds into the same room can be one of the most valuable outcomes of the game.The conversation also gets into an unexpected ingredient in serious learning: fun.Eleanor argues for bringing back “whimsy” and creating experiences people actually want to participate in. Creativity, storytelling, and play can be part of what makes learning memorable.In This EpisodeWhat war games and simulations actually areKinetic vs. non-kinetic war gamingWhy writing and storytelling matter in simulation designHow games can challenge assumptions and biasesHumanizing an adversary instead of demonizing themUsing simulations to prepare for diplomacy and negotiationCreating emotional stakes that make scenarios feel realWhat agricultural warfare simulations teach us about local consequencesWhy bringing diverse stakeholders together mattersThe role of AI in modern simulation designWhy realistic media helps create a suspension of disbeliefThe importance of the after-action review and debriefWhy work should include more fun and whimsyHow games might help us rediscover the humanity of “the other”A Central QuestionCan putting ourselves inside another person's decisions—even temporarily—change the way we understand them?For Eleanor, that's one of the most powerful possibilities of simulation.People on opposing sides rarely see themselves as villains. They have histories, incentives, cultural assumptions, fears, responsibilities, and their own ideas about the right decision.A thoughtfully designed game gives participants an opportunity to encounter that complexity.Perhaps the greatest value of a war game isn't learning how to defeat someone.Perhaps it's learning how to understand them.About Eleanor RossEleanor Ross works in simulation and war-game design with Expert Theory, where she helps develop and facilitate role-playing simulations across government, universities, businesses, and other organizations.Her background in languages, writing, theater, facilitation, civic engagement, and international experience informs an approach built around creativity, human behavior, and engagement.
I would like to close out by saying thanks for reading and post a widget that claims it will continuously update with the most recent Instagram Reels. So if you trust Good Ole’ Improvement Dave more than Social Media (Which I think you should.) you can bookmark this page and come back to it weekly to see what I’m up to. Or, of course, you could go to GAMELAYER.FM, but I am not thinking the Reels will live there at this point.
The Sandbox Analogy: Embracing Unexpected Learning
Yesterday, my kids were playing in their sandbox. The weekend before, I had noticed that my daughter and her friend had shoveled all of the sand up to the slotted planked “walls” of the sandbox, and a lot of it had fallen out into the playground area. Yesterday, my kids filled that area with water, played on the slide, and got covered in mud. Now, I built that sandbox intending for my kids to sit in it, shovel sand into buckets, and play as if they were at the beach. How they chose to play in the sandbox doesn’t align with my original intention. And that’s completely alright.
AnInstructional Designer’s Journey: A Call Center Experience
When I first started exploring instructional design, I was working as a training facilitator at a call center for a popular credit card company. I reached out to an established instructional designer working at the flagship office in Ohio, to learn more about the🆔role. They shared a project addressing one of the most complicated phone call scenarios for credit granting—a situation where identifying the next course of action was particularly challenging, especially for newcomers who wanted to avoid legal missteps.
An E-Learning Solution That Became More
The designer’s solution was a basic e-learning module in a SCORM file. It featured a branching scenario that guided users through the call, complete with cute static cartoon characters. Intended as a classroom learning experience, it evolved into something more. Learners began using it as an interactive job aid during actual calls, asking clients for brief holds while they loaded up the e-learning module and then consulted the e-learning for guidance throughout the call. The instructional designer saw this as a complete success, as the artifact had transformed into a practical, continually used tool. The form of the learning artifact remained the same but the function or usage of the tool had pivoted.
Rethinking Learning Artifact Design and Usage
In learning and development, we often focus on creating artifacts that suit our own learning preferences. This natural and selfish process has been coined “Self-Hugging.” That is making learning content that we ourselves would consume easily. However, it’s crucial to design learning experiences that work for everyone, regardless of their ability or learning preference. The function of a learning artifact should be left up to the learner. Too often, we dictate how learners should use these tools, limiting their potential.
Embracing Learner-Driven Exploration
Just as children might choose to shovel all the sand out of a sandbox—not the intended use, but still valid—learners should be free to explore and use learning artifacts in ways that work best for them. This exploration can lead to valuable realizations. For instance, children might learn why keeping sand in the sandbox is important through their own experiences, rather than being told arbitrary rules. So there is a connection here between the corporate learner and the child playing in the box of sand…
Maybe they want to shovel all of the sand out of the sandbox. That’s not how I as an adult view correct play with the sandbox, but does that matter? Does that mean we can no longer consider what they are doing to be “Play?” They might find themself in a place where all of the sand is no longer in the sandbox and now it’s mixed with the wood chips, and it would be nearly impossible to get only the sand back in. Now they can’t play in the sandbox. At that point, they might realize that shoveling all of the sand out of the sandbox isn’t what they should’ve done; IF they want to play with sand in the sandbox.
The keyword here is “realization.” Simply because they did something wrong does not mean that the learning experience has failed in fact, quite the opposite. The participant will have gotten to a point where now they know why it needs to be done in a certain way because they have learned from their own firsthand experience that there is a rule for a reason. This will be 99% more effective than if you had simply told them, “Hey we do it like this, this is just how we do it because we’ve always done it like this.” In other words, there will be actual behavioral change, and moving forward, the culture will naturally align with the policy in a fortified way.
Embracing Learner-Driven Exploration
When learners have firsthand experience, they understand the reasons behind certain practices. This approach is far more effective than simply dictating rules without context. It leads to actual behavioral change and cultural alignment with policies. By allowing learners to explore, make mistakes, and come to their own unique realizations, we create more impactful and lasting learning experiences.
I recently conducted a test recording using Riverside.FM, and it exceeded my expectations. The platform asked dynamic, open-ended questions that really got me talking. Although it was just a demo, I had a blast creating it, and the end result provided a great description of my upcoming radio show, #GAMELAYER.
Riverside.fm Test Recording
Why Publish Unrehearsed Content?
Initially, I had no plans to publish my first experience with Riverside.FM. However, I was pleasantly surprised by its capabilities. It offered high-definition recordings for multiple participants and provided a range of video editing tools and open-source music. While I couldn’t add transitions to images or videos, I could fade music in and out. Overall, it was impressive for a free platform. As someone who loves using free software (much to the dismay of my computer engineer friends), I was thrilled.
What’s Next?
I’ve been working hard on editing the first episode of #GAMELAYER, which features a series of phone tag audio messages sent via text. I’m torn between using the original low-fi recordings to emphasize the casual nature of phone chats or enhancing the audio for a more professional sound. I think I’ll publish the high-quality version as a podcast and host the low-resolution version on the transcript page of my Substack newsletter.
Gamelayer.fm
I recently purchased the domain Gamelayer.fm but haven’t successfully linked it to my Substack account. Instead, it redirects to Substack’s main page, which isn’t very useful. I’m considering building a landing page with Parallax animations on Amazon AWS, but I’ve read that the process might be similar to linking to a Substack account, which could be just as challenging. For now, I have some ideas, but they’re still in development.
Build It
Currently, my focus is on recording the show. However, I might need to reach out to experts to help launch the webpage. Alternatively, I can let the podcast distribute across platforms via Red Circle for now and work on the webpage after the show’s official launch.
“All that matters is that you are making something you love, to the best of your ability, here and now.”
I recently made a short simply thanking people who are supporting me and updating the world on what I am working on. I posted it on LinkedInhere.
The Post:
THANKS all Around today! 🙏 🫂 Thanks to Matthew Pierce 🎦 for sharing the wisdom of just hitting the play button. Thanks to Betty Dannewitz 📻 for getting me on the RADIO SHOW train. Thanks to Paul Smith ♟️ for talking about his “labor of love”, making games.
The Outcome
People who do not follow my blog liked and commented on the post. People in my organization gave it a thumbs up and a heart. My mentor sent me a text and told me the post was very nice. When we give credit where credit is due, and we say thank you to those who have helped us, we build out a network. We build community.
“If we are too busy, if we are carried away every day by our projects, our uncertainty, our craving, how can we have the time to stop and look deeply into the situation-our own situation, the situation of our beloved one, the situation of our family and of our community, and the situation of our nation and of the other nations?”
I am getting warmed up to start a new project. The project is about play. It is a podcast that celebrates all the ways that we play. It focuses on the science of play and the quest of learning. It is about enjoyment, it is about deep learning, and it is about gamified learning environments. I basically stopped recording VLOG videos at some point. I basically stopped writing on this blog to complete the hall bathroom I was updating, and I plan on outlining that process on this blog.
The first Fun Project
This is A quick recap video that I captured with my updated Podcasting studio and then posted directly to Linked In with Minimal edits. A “fun Project” is what I called the file. I give thanks to the people who are helping me grow and announce my new show, GAMELAYER. I say that it will launch on Halloween of 2025, but it might launch sooner, maybe even as soon as Spring Break 2025. I also share another side project I have started with my dad around building financial independence through Real Estate. This will start as a video podcast that develops into eLearning coursework. MUSIC: ANI KUNI Polo and Pan
I had just got off an introductory call with a guest on the new show I am piecing together and I was fired up. So I decided to record a VLOG post. The radio show is called GAMELAYER.
Fun Feels Good
I have had fun dipping back into my experience as a sound designer. I am feeling the creative process seeping back up like sap from my roots. It is really revving me up and by the end of the day wearing me out!
Developing the GAMELAYER Cover Art
I have created iterations of the cover art in the web-based design app canva.com and I’d like to share what I had downloaded of those here: [Click on the arrow on the right to scroll through the design iterations.]
What’s Next
I might just keep recording these short “Fun Project” videos where I dump out all the emotions and the thoughts I am having around putting together a Radio Show. They have been well received. I will keep posting them here as a means of tracking them. I am going to get busy making a Podcast now and I might be shownig less love to my VLOG newsletter here at Improvementdave.com, but I’ll be around.
Thanks for reading, I really appreciate your time and attention. Please reach out to me if you would like to be on my radio show. We all play and we all have a perspective to share. Leave a comment related to how you play. What do you play? Do you play music? Do you play games? Do you play with artmaking? How do you express yourself?
Love
Dave
“Living life as an artist is a practice. You are either engaging in the practice or you’re not.
It makes no sense to say you’re not good at it. It’s like saying, “I’m not good at being a monk.” You are either living as a monk or you’re not.
It makes no sense to say you’re not good at it. It’s like saying, “I’m not good at being a monk.” You are either living as a monk or you’re not.
We tend to think of the artist’s work as the output.
The real work of the artist is a way of being in the world.”
Unless we live in a monastery, we all have busy lives, and it’s important to find time to do less.
1. Monastery or Mayhem? ~Finding Balance in the Game of Life
So, just to be clear, I do not work at a monastery, and I have chosen to generate offspring. So for me, it is crucial to build in time for doing less. It’s crucial to build activities into our schedule that don’t really have any purpose other than leisure, fun, relaxation, or recharging our batteries. Last month, I took some time off from work because my daughter wanted to ride the carousel. So I booked time into my schedule to do that, and we entered the game-layer.
2. Quest for Gas: The Pre-Game Adventure
We were riding the merry-go-round, but let me back up. I picked her up from school, and we were driving to the park that had a historic merry-go-round. I needed to stop and get gas. At the time, I had already started recording for this podcast. I was playing an audio text message game of chess with my friend Sarah. She had expressed anxiety about being on a podcast show, and when I asked her to record a message that says “play chess,” she ended up sending me a three-minute recording about how she was doing that day and slowly phased in the statement I was seeking. Naturally, I just texted her back, thanked her, and then created my own audio message, thus beginning our chess game podcast via text message audio recording.
3. The ICEE Expedition: Fueling Fun
As I was driving to get gas, I got out of the car and recorded a message back to Sarah. Then I went in with my daughter and bought her an ICEE, which is a very special treat in our world. I sent the audio message, not knowing that in two days my new iPhone would automatically delete it. We went to Faust Park, and I purchased three tickets each to ride the carousel repeatedly. I made videos of the carousel, and later my daughter commented on how we weren’t in the videos. I created videos about the firsthand experience because I was in the game layer; I was focused on the process and the environment more than the faces of the people around me.
4. Emotions on Replay: The Carousel Connection
What struck me the most about the experience of riding the carousel with my daughter was obviously the emotion on her face, but that was for my soul. I didn’t want a record of that to be posted on my blog or captured in my podcast. I did take a lot of pictures of her, and there is some video of her riding the carousel, but I’m not going to share that footage here, and that’s intentional.
5. Soundtrack of Play: The Symphony of Joy
The reason this moment struck me to my core is because I was creating time for fun. I was planning play into my schedule. What struck me the most about the experience was mostly the sound.
There was the canned music in the beginning, which was overpowered by the mechanical sounds of the ancient carousel lumbering across its hub. The second round on the carousel also had canned music, but it was a different song—maybe a better song. But the third round was the best. The operator fired up the old Orchestrion, a mechanical instrument slightly bigger than a piano that can synthesize an entire orchestra with reels, xylophone, real drums, real chimes, and even real trumpets.
(Now I wanted to call that a glockenspiel which does seem like a better name, but apparently a glockenspiel is just a xylophone with metal bars.)
This is the experience that I had come for—not spinning around on an old, ancient wooden horse—although I did enjoy that significantly. It was the machine—the small machine that didn’t dish out a synthesized audio recording from a hard drive. It played; it had analog motors with sticks that struck objects. It was a physical representation of the GAMELAYER.
6. Rainy Day Revelations: A Walk Back to Base
After we got off the merry-go-round, my daughter and I were outside walking back to the van in the rain. I noticed a different energy about her. She was commenting nonchalantly about the pavement and the grass. And she turned around and looked at the building that contained the massive artifact of play. She said something that, to a six-year-old, is a comedic masterpiece: something about those people getting to live in there—that must be so fun! I agreed with her even though I knew I wasn’t understanding that statement on the level she was.
7. Heart-to-Heart Co-op: Building Bonds Through Play
My daughter turned and told me that she loved me, and I told her I loved her too, because I do. She asked me to carry her, which is basically her way of asking for a hug. So I carried her through the rain back to the van, and we spoke openly and freely, and our hearts connected through our words. And in the tone of her voice, I could tell that I had made a difference. I had put her needs ahead of my needs; in that way, we became better friends—we became closer. I built trust with her; I made time for her, I created empty space so that she could play.
8. The Missing AudioQuest: ~ Will Sarah Save Our Game?
Oh, and the audio recordings that my phone deleted? I think Sarah has those—or at least she said she does! We’ll see if she makes the choice to share them back with me so that I can add them into our audio-chat-message cat phone tag game of chess radio show episode of GAMELAYER.
Thanks Perplexity
I would like to personally thank Perplexity.ai for helping me shape this up for readability without changing my message, writing style, nor tone.
“What’s the passcode? Carry me. Carry weary.” [What I mean to say is I want a hug from you daddy.]