I am doing 50 pushups a day for August 2023. My goal is to do 50 pushups in a single set. Today I reached a new record of 41 pushups in a single set and got up to 61 pushups total.
Unfortunately, my camera was not recording for the second set so you will have to take my word for it on the total, but I got the 41 in one set recorded!
At 12:04 I feel the LOVE!
I’m Doing 1,550 Pushups for St. Jude – Please donate to my fundraiser!
My goal is to do 50 pushups in a single set. I am doing 50 pushups a day for August 2023. I reached a new record of 36 pushups in a single set.
In this video, I also delve into more of the preparation I am doing to be able to continuously do 50 pushups a day without taking a day off for repair.
Please Donate if You Can
I’m Doing 1,550 Pushups for St. Jude – Please donate to my fundraiser!
My goal is to do 50 pushups in a single set. I am doing 50 pushups a day for August 2023. I reached a new record of 32 pushups in a single set.
In this video, I also delve into more of the preparation I am doing to be able to continuously do 50 pushups a day without taking a day off for repair.
Ice Baths
I have been taking ice baths every day after my pushups. Today I added all of the ice I had prepared. I hope it got down close to 10 degrees Celsius but I didn’t take a temperature. Previously I have only stayed in the ice bath for 4 minutes, but today I did the full 15 minutes of the cold plunge
Breathwork
In the video, I share that in between sets I have been doing some simple breathwork.
Breathe in for 4 counts. Hold for 4 counts and exhale for 4 counts. Normally you would hold for 4 after you exhale but I am finding that skipping that is beneficial to load more oxygen into my system. In the video I call this a “very calm hyperventilating,” and it has helped me do more pushups in my second set.
Please Donate to the Children
I’m Doing 1,550 Pushups for St. Jude – Please donate to my fundraiser!
Music by RoyaltyFreeMusic Nver Avetyan from Pixabay Technology Dubstep Music by John_Kensy_Music from Pixabay Mindfulness Relaxation & Meditation Music
My goal is to do 50 pushups in a single set. I am doing 50 pushups a day for August 2023. I reached a new record of 26 pushups in a set. I hit that in the first set here.
54 pushups in 3 sets.
I’m Doing 1,550 Pushups for St. Jude – Please donate to my fundraiser!
I did these pushups yesterday but am not printing the video until today. It is day 6 of my challenge where I do 50 pushups a day for 30 days. My goal is to get down to a single set of 50 pushups, but I am stuck at 3 sets right now with the first at 23 reps being the largest set.
At the end of this session, I did some yoga. I mostly did a backward handstand to stretch out my back. I also did some downward dog and child pose and then rolled up to the mountain pose.
The night before I stayed out late to see WEEN while they were in St. Louis. The show was amazing and I am glad I stayed out late to see it. I am putting together some video I captured on my phone and can post that next. I decided to spend time with my family yesterday, Sunday. I worked a lot in the yard and placed some large sandstone rocks in the garden. I couldn’t pick two of them up and had to roll them around. They were very heavy so I ate some extra protein yesterday. I can post some pictures of the final project.
Then the family watched the new Super Mario Brothers movie with Jack Black as Bowser. We all really enjoyed it and it was a perfect family movie night with slow-fried salmon and fresh veggies.
I’m Doing 1,550 Pushups for St. Jude – Please donate to my fundraiser!
Welcome to Day 8 of my 30-day 3D Design Challenge. Today I am looking at instancing and right away I can see how useful this function will be in 3D design. I was thinking and I can’t quite think of an equivalent to this in 2D design in Photoshop. We are truly entering into a uniquely 3D design element here.
You can create a single object and then create a link and mirror it. You can place it where you want and then when you alter it with a tool all the other “instances” of that object also change in the same way. So this is very similar to Semetry but the mirrored objects can be placed in arbitrary positions. If you think about it this really can only be done in the 3D environment.
Instancing also applies to groups. So you can create a group of objects or layers and then choose to make a link and then reproduce the group using instancing. Watch as I trip over my toes and listen as I stumble over my tongue!
Day 4 of my 3D Modeling 30-Day Challenge I have been wondering if Adobe 3D Modeler should be used for creating organic outdoor landscapes. It makes sense that this sort of scene would come up in the topic of “Resolution” because this file became very large very quickly.
In the video, I say that “I noticed resolution but it didn’t really click on what that was.” So, for the record: I know what resolution is and I should have brought more of my Adobe Photoshop knowledge to the table. What I meant to say was that it didn’t click how relevant or significant the resolution would be to file size. Then add to that the ramifications of delay to process certain morphs, smoothing, or the simple act of saving or opening the file.
I timed opening the file at 17 seconds but I noticed I missed 2 seconds in the beginning so it was probably an actual 15. Then I lowered the resolution, saved, and timed reopening the file. I lowered the resolution so low that the ground was actually damaged and had holes in it. So, too far! but the open time went down to 4 seconds with an actual of probably 1 or 2 seconds. So definitely improved the file-open time with a lower resolution.
Day 04 Resolution – 3D Model 30-Day ChallengeDavid Kolmer is an Instructional Designer and facilitator who does not know how to design in 3D. His goal in this rough cut series is to change that and be able to make a logo in 3D for his brand.
I returned to the room I designed yesterday on day 2. I didn’t particularly appreciate how the couch cushion was fused to the couch’s body on a single layer. I went in and deleted the cushion and then switched over to the clay tool to add a new one on a new layer. This is shown in this video.
Day 03 (Day 2 review) 3D Model 30-Day Challenge Assembly Review
I was really chatty in this demonstration. I think it was because it was right after my first cup of coffee right before work! I was psyched!
Day 3 – More Tools!
I really enjoyed the 4th video on Substance 3D Modeler from the curated playlist tutorial series by Adobe. ( First Steps with Substance 3D Modeler – 04 All Tools) It covered the rest of the tools and showed other ways to use the first tools covered in the series. Remaining sculpting tools: Buildup, crease, Inflate and paint.
⭐ Buildup Tool
“B” key on the keyboard.
This tool is used to build up areas on the clay.
⭐ Crease Tool
Subtool to the buildup tool.
pull up and pinch a ridge on the clay’s surface.
Tab will alternate pinching up and creasing in.
⭐ Inflate Tool
Continually inflate the clay surface where the tool comes in contact with the clay.
You Change the intensity and also select deflate mode.
⭐ Paint Tool
Can be used as is with the color selection panel,
Also works with all the shapes found under the clay tool!
Nothing fancy but a good way to give an object a decent shaded texture good for a base coat.
Check out what I came up with from using the rest of the tools!
Day 03 – More Tools – 3D Model 30 Day ChallengeLook I made some seed pods in the 3D metaverse!
Gamification became a hot topic, then a buzzword, and then LMS systems started adding badges for completing painful eLearning modules and calling it gamification. Now those not in Learning & Development see “Gamification” as a worthless fad because they don’t know what it is. Let me attempt to explain game-enriched learning environments.
As I was at my local gym, I found a PRECOR elliptical machine that let me log in and create a user name. I was hoping that this would allow me to track my usage on my phone and therefore onto the YMCA app where I track all of my exercises, but I am not that far in my Metaverse journey to awesomeness.
But now that I’m logged into this elliptical machine, it started to throw badges up on the screen when I hit certain landmarks over my entire elliptical journey.
You just walked across the Golden Gate Bridge! Your cumulative distance over time is the same as Taking a train from Beijing to the Great Wall of China!
NICE! Thanks, PRECOR! That makes me feel really good right now. I am motivated to exercise so these badges alone increase my motivation because I want to see what the next badge is. However, this on its own cannot be considered a game.
If these badges were used for unmotivated learners, then they would simply become asinine and probably, decrease motivation.
Often when I speak to experts, who are skilled and experienced in adding games to learning experiences, they tend to not like the word Gamification. It’s a dirty word now. Why is that? A lot of business leaders and learning stakeholders have requested Gamification in ways that don’t serve the learning model. Gamification is implemented without the funding or skill sets required to deliver.
For example, learning management systems have added only badges across-the-board, and called that gamification. Not even a leaderboard of who is ahead, just little images with arbitrary words like “HOT SHOT” and “ACE”. That’s not a game that is a reward that you could’ve won if you played a good game well to add merit to your performance. However, getting that badge after taking a raw DATA-DUMP in a trackable SCORM eLearning is more like a kick where the sun doth not shine than a game.
So, it has to be a good game and it has to build skills.
I like to think about games with learning purposes on a sort of quadrant.
First of all, is the game fun, or is the game not fun?
Second of all, does the game build skills are does the game not build skills?
( Skills here are skills that can be used in the real world. I would say Educational but that would be a circular definition and possibly a slippery slope that is not accurate. I have also hesitated in using the word Educational here because I don’t want to trigger memories of your teacher or mother asking if the show is “educational” or not? and now I probably triggered it anyway, which is good.)
Quadrant: Fun/not fun develops skills/ develops no skills
What are things that you can add to the games that make them great?
How do you make “FUN” games?
The game mechanics are the solution. (be sure to scroll down to the end to see videos of my favorite game.)
Game Elements
Believe it or not, there is a whole field around how to build games, and we are not just talking about video games here either. These ideas and tools work on all games from monitor and VR to paper and cardboard.
If you want to talk about building Gamified Learning Environments then you don’t have to look much further than the work of Karl M. Kapp. His book “The Gamification of Learning and Instruction” is basically THE BOOK.
Why are some games a one-and-done and others are repeatable? It has to do with the elements of the game, the interrelationship of the elements is what makes the game engaging. Games are based on models of reality known as operating models.
The benefits of abstracted reality:
Easy to understand complex concepts
Cause and effect are obvious
Removes extraneous factors which pose distractions
Reduces the time needed to grasp the concept
Goals
Game goals differ from instructional Goals. Game goals are specific and quantifiable. Instructional goals are broad and general. The final goal should not come too early. Ideally, there are sets of goals that build skill sets that are used to complete the final goal.
Operational Rules: Need the right key to open the right door
Constitutive Rules of Foundational rules: these are usually most important to the game designer. Probability of a die hitting a 6 or card counting
Implicit rules or behavioral rules: Govern the social construct between players. Usually tied to a penalty if broken.
Instructional rules: Define gameplay. The player must internalize before gameplay
Conflict, Competition, or Cooperation
Conflict is a challenge from a meaningful opponent and focuses on slowing the opponent down.
Competition is when a player is “constrained from impeding each other and instead devote the entirety of their attention to optimizing their own performance”.
Cooperation is working with other players to achieve a desirable outcome.
Time
Time is often used as a motivator to take action. When the clock starts. Time is also a part of helping learners allocate time to pieces of their work. The benefit of games is that they can condense time to view actions and results in real time.
Reward Structures
Badges, points, and rewards are not all bad and it is equally fun to let someone else know you received them. The leaderboard is a prime example of a reward where the user sees how they match up against all other players. It motivates additional play. It is best if rewards are directly linked to difficult accomplishments in the game. The text claims that LMS systems do not have corporate leaderboards but that might be dated information?
Feedback
Feedback is more frequent in games than in traditional learning environments. Robin Hunicke describes engaging feedback as juicy. Juicy feedback is tactile, inviting, repeatable, coherent, continuous, emergent, balanced, and fresh.
Levels
There are three types of levels: Game level, Playing level, and Player level.
The Game Level is useful for plot and storytelling. Skills can be built at each level. The level-up is a motivation to continue.
The Playing Level. A simple game is boring and an overly complex game is not fun. Therefore many games have an entry-level at the beginning, easy, moderate, and difficult. It is often helpful to have the first level as a demonstration with guidance and feedback on how to play.
APlayer Level relates to the character’s experience level or experience points in role-playing games. So, think Final Fantasy or Pokemon where a player has EP or “Experience Points”.
Storytelling
Storytelling can be as simple as the name of the game. It can be supported with minimal additions to create a plot. Today video games have huge storylines and back plots. Stories add meaning, provide context, and guide action.
The Hero’s Journey
The monomyth or the hero’s journey includes leaving the comfort of normal life and entering the unknown to battle the conflict. Stories like The Legend of Zelda and even Super Mario Bros build on the Hero’s Journey.
Curve of interest
Using “The hook” to move from this being a required training or an interesting topic toward the learner being excited about the learning experience. The entry point, is that it is mandatory learning, then the Hook where the learner’s attention is grabbed. Last is the climax and then the learning is over.
Aesthetics
Aesthetics range from the design of game board pieces to sweeping landscapes of imagined worlds. Game aesthetics relate directly to Learner Experience (LX).
Example
While we are discussing game aesthetics, I would like to share one of my favorite games. Simple to play, yet complicated to solve. I love this game so much that I think it deserves its own post. I played Monument Valley available on Apple Arcade and I couldn’t wait to download Monument Valley 2+ available on the same platform.
These videos are best viewed on YouTube using a smartphone. (Just click on the YouTube icon on the videos to play there.)
Work Cited
Kapp, Karl M., 1967-. The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. San Francisco, CA :Pfeiffer, 2012.
Salen, Katie, and Eric Zimmerman. Rules of Play: Game Design Fundamentals. Cambridge, Mass. The MIT Press, 2004.
How do we use our professional lives to better our private ones?
Do we learn more from our teachers or from our peers?
I attended my first DEVLEARN Conference this year. It was a pivotal moment in my career because now I know much more about what I don’t know. In addition, I gained direction, motivation, new career idols, and a plan.
In the learning space, we talk a lot about how deep learning comes more from peers than from professors or teachers. At DEVLEARN I attended a podcast session led by the great Betty Danowitz. I want to be honest that I learned a lot from Betty in that session.
Since Betty is a skilled training facilitator, she allowed the room to provide ideas to support her points. One of these ideas was from Matthew Pierce (whom Betty verbally praised approximately 15 or more times in the class). He shared that a way to back up a podcast for free is to publish the audio to video with a static image of your brand. Then upload to Youtube.com as unlisted to house unlimited audio.
When I ran out of space on my Apple account for photos and video, I was asked to start paying $10 a month to upgrade my plan. It took me a moment to connect the two ideas, but I have decided to use the video I take on my cell phone to create family videos and post them as unlisted to Youtube.com. I read that listing the videos by date in this format [YYY-MM-DD] will automatically list them in the order of the date of recording.
In the process, I am:
Backing up family memories for future generations
Saving money to build wealth for future generations
have a new creative outlet
Here is an example of one of these videos (which I got a little carried away with).
We Saw an Ow
This is a small example of one way I have used an idea I gained from my professional journey to benefit how I live my personal life.
What tricks have you learned on your career journey that you have used to better your personal life?
In what ways could you improve your personal life from skills you gained from your professional life?