30-Day 3D Model Challenge 7/30

Day 07 – Symmetry and Repetition


Part 2 – Global with multiple layers and Group

 Welcome to Day 7 of my 30-day 3D Design Challenge. I watched the instructional video on Symmetry and repetition two nights ago and I decided that the video begins adding too many steps for my understanding of the topic of Symmetry and Repetition. When the video jumped to adding symmetry and repetition at the layer level, then the multiple layers global, and then upped it to the group level I had a feeling that this is something I understand right now but someday soon I will be working in a project and get stuck or confused about what I am controlling. So, I have decided to break this topic into two parts. I covered Part 1 – Symmetry and Repetition on the layer level yesterday and Part 2 – Symmetry and Repetition on the multiple layer global level with nothing selected and also the group level on Day 07. 

Now that I have completed day 07, I feel symmetry and repetition on the group level are not as confusing as I feared. The point is that:

  1. There is no difference editing semetricly on multiple layers on the global level or having those layers grouped into a single layer.
  2. The true benefit of having layers ungrouped is that you can select a specific layer and then modify that layer without affecting the other layers.

In the video I keep falling into “trainer mode” and then I realize I don’t know how to do this yet! I promise I’m not trying to man-splain…

…but that is exactly what I keep doing!

Work Cited

I generated this content after watching this amazing instructional video by Adobe:
First Steps with Substance 3D Modeler – 07 Symmetry and Repetition
On the First Steps with Substance 3D Modeler Playlist.

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David Kolmer

David Kolmer is a learning experience designer, gamification strategist, writer, and podcast host who helps organizations turn training into engaging, behavior-changing experiences. With over a decade of experience in corporate learning and leadership development, he designs practical, human-centered programs that blend play, technology, and business outcomes to drive real performance. ビッド・コルマーは、学習体験デザイナー、ゲーミフィケーション・ストラテジスト、ライター、そしてポッドキャストのホストとして、組織が研修を、参加者の心をつかみ行動変容を促す体験へと昇華させる支援を行っています。企業内学習およびリーダーシップ開発の分野で10年以上にわたる経験を持つ彼は、「遊び」「テクノロジー」「ビジネス成果」を融合させた実践的かつ人間中心のプログラムを設計し、組織の真のパフォーマンス向上を牽引しています。

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