30-Day 3D Model Challenge 10/30

Day 10 – Importing

Today was all about what content can be imported into modeler and your options with each import type. For the most part, importing means that you are adding a pre-made item. Currently, items are imported on the desktop application using the File dropdown menu.

Import Scene

This option allows you to import other modeler scenes to your current modeler scene. Select File > Import Scene (or Ctrl + O), then you can click and open any *.smod file. This will bring all the content in the saved file and add it to the current file. Currently, you can also import files from Adobe Medium, but you have to select the drop-down to the right of the File Name on the bottom right of the scene open window.

Import Meshes

This topic was already discussed when we looked at stamps. Importing a mesh is another way of saying that you are importing a new stamp. (However, if you import the mesh as a stamp then you can use it more as a tool.) If you import the mesh in this way it appears to scale as an object called a “mesh”. Go to File > Import Mesh (Ctrl + Shift + M).

Mesh files accepted: 

  • OBJ
  • FBX
  • USD
  • GLTF

Mesh files can not be edited with sculpting tools until they have been “Converted To Clay” in the actions menu. (Left Mouse Click)

I downloaded the mesh I use in the video from here: https://substance3d.adobe.com/assets/allassets?assetType=model

Work Cited

I created these scenes directly after learning from this video
First Steps with Substance 3D Modeler – 10 Importing

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David Kolmer

David Kolmer is a learning experience designer, gamification strategist, writer, and podcast host who helps organizations turn training into engaging, behavior-changing experiences. With over a decade of experience in corporate learning and leadership development, he designs practical, human-centered programs that blend play, technology, and business outcomes to drive real performance. ビッド・コルマーは、学習体験デザイナー、ゲーミフィケーション・ストラテジスト、ライター、そしてポッドキャストのホストとして、組織が研修を、参加者の心をつかみ行動変容を促す体験へと昇華させる支援を行っています。企業内学習およびリーダーシップ開発の分野で10年以上にわたる経験を持つ彼は、「遊び」「テクノロジー」「ビジネス成果」を融合させた実践的かつ人間中心のプログラムを設計し、組織の真のパフォーマンス向上を牽引しています。

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