Day 10 – Importing
Today was all about what content can be imported into modeler and your options with each import type. For the most part, importing means that you are adding a pre-made item. Currently, items are imported on the desktop application using the File dropdown menu.
Import Scene
This option allows you to import other modeler scenes to your current modeler scene. Select File > Import Scene (or Ctrl + O), then you can click and open any *.smod file. This will bring all the content in the saved file and add it to the current file. Currently, you can also import files from Adobe Medium, but you have to select the drop-down to the right of the File Name on the bottom right of the scene open window.
Import Meshes
This topic was already discussed when we looked at stamps. Importing a mesh is another way of saying that you are importing a new stamp. (However, if you import the mesh as a stamp then you can use it more as a tool.) If you import the mesh in this way it appears to scale as an object called a “mesh”. Go to File > Import Mesh (Ctrl + Shift + M).
Mesh files accepted:
- OBJ
- FBX
- USD
- GLTF
Mesh files can not be edited with sculpting tools until they have been “Converted To Clay” in the actions menu. (Left Mouse Click)
I downloaded the mesh I use in the video from here: https://substance3d.adobe.com/assets/allassets?assetType=model
Work Cited
I created these scenes directly after learning from this video
First Steps with Substance 3D Modeler – 10 Importing
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