30-Day 3D Model Challenge 2/30

On day 2, I worked on creating items in layers. I also learned about grouping objects together and moving them as a group.

Image of a room with 3 doors, a sofa, and an oval coffee table.

First, I started by re-watching the first two videos in the Substance 3D Modeler – Desktop First Steps with Substance 3D Modeler playlist on YouTube.com.

I rebuilt the basic shapes from those tutorials as a review of day 1.

I am having an issue with zooming in on a single object and getting too close. Then when I zoom away the work that I have created is out of view. I try to tap the “R” key twice like it said in the first tutorial but it doesn’t always seem to reset the scene. The workaround I have found for now is to save and reopen the project. I show this at the end of the video below.

Image of my workspace where I can’t seem to focus back on the object I’m creating

While trying to solve this problem I saw this fantastic page that shows all the key commands used for Adobe Substance 3D Modeler, which is super helpful. Thanks, Adobe! You rock!

At lunch today I viewed tutorial Video #3 from the free Adobe Tutorials on at least Adober Substance Modeler. I say in the video that I picked a scene of a room from a house because of my theater, instructional design, or house rehab background; but it is just as likely that I have been learning Multi-Craft (later iteration of Minecraft) with my son. I also made an attempt to improve the lighting in my room for this recording. Here is what I came up with from day 2:

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David Kolmer

David Kolmer is a learning experience designer, gamification strategist, writer, and podcast host who helps organizations turn training into engaging, behavior-changing experiences. With over a decade of experience in corporate learning and leadership development, he designs practical, human-centered programs that blend play, technology, and business outcomes to drive real performance. ビッド・コルマーは、学習体験デザイナー、ゲーミフィケーション・ストラテジスト、ライター、そしてポッドキャストのホストとして、組織が研修を、参加者の心をつかみ行動変容を促す体験へと昇華させる支援を行っています。企業内学習およびリーダーシップ開発の分野で10年以上にわたる経験を持つ彼は、「遊び」「テクノロジー」「ビジネス成果」を融合させた実践的かつ人間中心のプログラムを設計し、組織の真のパフォーマンス向上を牽引しています。

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