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30-Day 3D Model Challenge 12/30
Day 12 – Freestyle design A 2D diorama builds over several days in the virtual 3D space. Here is what I came up with from day 1. Here is an image of the pen drawing I reference in the VLOG video. I made a painting from this once but it didn’t capture the currents in Read more
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30-Day 3D Model Challenge 11/30
Day 11 – Exporting Today we are looking at expectations when exporting out of Adobe Substance 3D Modeler. After you have a raw sculpt you are going to want to add texture, paint or somehow render the 3D form. I have a feeling this will start to answer my question about resolution and scale. If Read more
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30-Day 3D Model Challenge 10/30
Day 10 – Importing Today was all about what content can be imported into modeler and your options with each import type. For the most part, importing means that you are adding a pre-made item. Currently, items are imported on the desktop application using the File dropdown menu. Import Scene This option allows you to Read more
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30-Day 3D Model Challenge 9/30
Day 09 – Booleans Welcome to Day 8 of my 30-day 3D Design Challenge. Today I am looking at Booleans, defined in computer science as a series of code selected to execute, or not execute, depending on a true-false response. (Or that’s what I gathered from a quick Google Search!) Show me the Booleans! Boolean Read more
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30-Day 3D Model Challenge 8/30
Day 08 – Instancing Welcome to Day 8 of my 30-day 3D Design Challenge. Today I am looking at instancing and right away I can see how useful this function will be in 3D design. I was thinking and I can’t quite think of an equivalent to this in 2D design in Photoshop. We are Read more
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30-Day 3D Model Challenge 7/30
Day 07 – Symmetry and Repetition Part 2 – Global with multiple layers and Group Welcome to Day 7 of my 30-day 3D Design Challenge. I watched the instructional video on Symmetry and repetition two nights ago and I decided that the video begins adding too many steps for my understanding of the topic of Read more
