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  • 30-Day 3D Model Challenge 16/30

    Day 16 – Pause and Pivot Pause and Pivot When it feels like you are getting nowhere and are not getting the results you want, you need to look for the things that are working out. You can pause, reevaluate your given circumstances, and tweak your approach. Over the past three posts, I have been… Read more

  • 30-Day 3D Model Challenge 15/30

    Day 15 – Exporting to Adobe Paint Confusion Continues Learning is complex and painful, learning is a succession of failures where you do not give up and lose motivation but consistently overcome the setbacks and find ways to improve. I am confident that I will remain consistent in my 30-day 3D modeling challenge and that… Read more

  • 30-Day 3D Model Challenge 14/30

    Day 14 – Exporting to Adobe Paint Confusion I had some serious moments of learning today on St’ Pattie’s Day. I try to blame Leprechauns in the video but I think it just came down to User Error here! Luckily OneDrive had backups of my work. I went and dug deep. Those Leprechauns can’t impede… Read more

  • 30-Day 3D Model Challenge 13/30

    Day 12 – Freestyle design 2 Today I continued work on the 2D Diorama that I started yesterday. I still feel a bit like a fish out of water… or more like a one-legged penguin running in the Amazon, but I am moving forward and making more valuable mistakes. (moments of learning.) Animated Gifs Here… Read more

  • 30-Day 3D Model Challenge 12/30

    Day 12 – Freestyle design A 2D diorama builds over several days in the virtual 3D space. Here is what I came up with from day 1. Here is an image of the pen drawing I reference in the VLOG video. I made a painting from this once but it didn’t capture the currents in… Read more

  • 30-Day 3D Model Challenge 11/30

    Day 11 – Exporting Today we are looking at expectations when exporting out of Adobe Substance 3D Modeler. After you have a raw sculpt you are going to want to add texture, paint or somehow render the 3D form. I have a feeling this will start to answer my question about resolution and scale. If… Read more