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  • 30-Day 3D Model Challenge 10/30

    Day 10 – Importing Today was all about what content can be imported into modeler and your options with each import type. For the most part, importing means that you are adding a pre-made item. Currently, items are imported on the desktop application using the File dropdown menu. Import Scene This option allows you to… Read more

  • 30-Day 3D Model Challenge 9/30

    Day 09 – Booleans Welcome to Day 8 of my 30-day 3D Design Challenge. Today I am looking at Booleans, defined in computer science as a series of code selected to execute, or not execute, depending on a true-false response. (Or that’s what I gathered from a quick Google Search!) Show me the Booleans! Boolean… Read more

  • 30-Day 3D Model Challenge 8/30

    Day 08 – Instancing Welcome to Day 8 of my 30-day 3D Design Challenge. Today I am looking at instancing and right away I can see how useful this function will be in 3D design. I was thinking and I can’t quite think of an equivalent to this in 2D design in Photoshop. We are… Read more

  • 30-Day 3D Model Challenge 7/30

    Day 07 – Symmetry and Repetition Part 2 – Global with multiple layers and Group  Welcome to Day 7 of my 30-day 3D Design Challenge. I watched the instructional video on Symmetry and repetition two nights ago and I decided that the video begins adding too many steps for my understanding of the topic of… Read more

  • 30-Day 3D Model Challenge 6/30

    Welcome to Day 6 of my 30-day 3D Design Challenge. I watched instructional video #7 in the list last night so that my subconscious mind could start generating ideas for today. What I decided is that the video quickly begins adding steps under the topic of Symmetry and Repetition. When the video jumped to adding… Read more

  • 30-Day 3D Model Challenge 5/30

    Stamps How to use them and how to make your own The stamps live next to the primitives as a shape option for the clay tool and the erase tool. Stamps can be in any shape! Also, Adobe Modeler comes with preinstalled stamps! Check out what I came up with in the video, stay tuned… Read more