30-Day 3D Model Challenge 5/30

Stamps

How to use them and how to make your own

The stamps live next to the primitives as a shape option for the clay tool and the erase tool.

Stamps can be in any shape!
Also, Adobe Modeler comes with preinstalled stamps!

Check out what I came up with in the video, stay tuned below for more detailed step-by-step information on how stamps work.

Video of my creating

What are Stamps?

Stamps are based on meshes rather than the math of the primitives (essential tools for clay building) The outcome is that there are fewer options to change the Dynamics of the shape (like Taper, Fillet, Round, etc.) You can see above that Size is the only option to change the Dynamics of the stamp tool selected. Although, Single, pressure, and steady are still options which is a great thing.

There are two ways to make Stamps

First Way to Make a Stamp 

You can make a stamp from a layer.

  1. Select the layer
  2. Right-mouse click to open the Actions menu.
  3. Select the Stamp Icon  

I want to point out that if you are working in VR the stamps in the tray are previewed in 3D. I just think that is amazing.

You can click on the create stamp icon anytime you are editing, because when you are editing you have a layer selected.

Second Way to Make a Stamp 

You can import stamps as mesh files inside the app.

Modeler currently supports importing stamp meshes files in these formats:

  • OBJ
  • FBX
  • USD
  • GLTF

IMPORTANT: These files must be added through the app, you can not just dump them into the Window where MOdeler stores stamps. (Adobe > Adobe Substance 3D Modeler > Stamps)

Add a stamp file here instead:

Today I viewed The 6th video on Stamps from the Substance 3D Modeler – Desktop Playlist on YouTube.

Up Next

I am so very excited about the next topic Symmetry and Repetition!
See you tomorrow for Day 6!

Work Cited

Bishop, Gary John. UNFU*k Yourself – Get out of Your Head and into Your Life. Harper Collins Usa, 2017.

30-Day 3D Model Challenge 2/30

On day 2, I worked on creating items in layers. I also learned about grouping objects together and moving them as a group.

Image of a room with 3 doors, a sofa, and an oval coffee table.

First, I started by re-watching the first two videos in the Substance 3D Modeler – Desktop First Steps with Substance 3D Modeler playlist on YouTube.com.

I rebuilt the basic shapes from those tutorials as a review of day 1.

I am having an issue with zooming in on a single object and getting too close. Then when I zoom away the work that I have created is out of view. I try to tap the “R” key twice like it said in the first tutorial but it doesn’t always seem to reset the scene. The workaround I have found for now is to save and reopen the project. I show this at the end of the video below.

Image of my workspace where I can’t seem to focus back on the object I’m creating

While trying to solve this problem I saw this fantastic page that shows all the key commands used for Adobe Substance 3D Modeler, which is super helpful. Thanks, Adobe! You rock!

At lunch today I viewed tutorial Video #3 from the free Adobe Tutorials on at least Adober Substance Modeler. I say in the video that I picked a scene of a room from a house because of my theater, instructional design, or house rehab background; but it is just as likely that I have been learning Multi-Craft (later iteration of Minecraft) with my son. I also made an attempt to improve the lighting in my room for this recording. Here is what I came up with from day 2: